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Ivshin Konstantin S.

Ural State University of Architecture and Art

ISSN 1990-4126

Authors

Ivshin
Konstantin
S.

D.Sc. (Engineering), Associate Professor,
Deputy Head, Chair of Industrial Product Design,
Udmurt State University.

Russia, Izhevsk, e-mail: ivshic@mail.ru

PUBLICATIONS

Antipina Elena V., Ivshin Konstantin S.
DEVELOPING THE FORM OF A ROBOT AS A DESIGN PRODUCT

Architecton: Proceedings of Higher Education №1 (69) March, 2020

The article discusses approaches to the development of robot forms in the context of product design. A classification of robots as objects of design is proposed. The characteristics of the robot as a design product are determined by design research methods.

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http://archvuz.ru/en/2020_1/18/

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Antipina E.V., Ivshin K.S. DEVELOPING THE FORM OF A ROBOT AS A DESIGN PRODUCT [Online] // Architecton: Proceedings of Higher Education. – 2020. – №1(69). – URL: http://archvuz.ru/en/2020_1/18 

Lyantsevich Anelia V., Ivshin Konstantin S.
INTERACTIVE BOOK AS AN ART MEANS OF EXPODESIGN

Architecton: Proceedings of Higher Education №2 (62) June, 2018

The article considers the semiotics and typology of interactive book/exposition, defines types and factors of graphic design, gives a characteristic of the artistic techniques, and identifies a general algorithm of modelling such a book and the space in which it is supposed to be exhibited.

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http://archvuz.ru/en/2018_2/18/

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Lyantsevich A.V., Ivshin K.S. INTERACTIVE BOOK AS AN ART MEANS OF EXPODESIGN [Online] //Architecton: Proceedings of Higher Education. – 2018. – №2(62). – URL: http://archvuz.ru/en/2018_2/18 

Ivshin Konstantin S., Basharova Albina F.
PRINCIPLES OF MODERN THREE-DIMENSIONAL MODELLING

Architecton: Proceedings of Higher Education №3 (39) September, 2012

Modern electronic three-dimensional modelling has been classified by the availability of the history of construction of an object (parametric, nonparametric, combined) and by elements of construction of a model (framed, polygonal, superficial, solid-state, finite-element, generative).

Four principles of modern three-dimensional modelling in industrial design have been developed: traditional, inverse, generative, and interactive.

The generative and interactive modelling principles have fewer stages, allow the modelling time to be reduced and most complex forms to be modelled in contrast to traditional and inverse principles. With the generative modelling principle, it is possible to operate separately the geometry and information about the geometry, the latter making it possible to edit the parameters of the form of the object at any time during the modelling.

Polycompound surfaces have been classified and differentiated by visual quality, and three classes of surface have been identified: "A", "B" and "C". However, class A modelling is currently accessible to the two first principles only.

Guidelines have been developed, recommending that bachelor degree students study the traditional and inverse modelling principles: year 1 – framed modelling; year 2 – fundamentals of surface and solid-state modelling; year 3 – finite-element modelling; year 4 – synthesis of the types of modelling. At master’s degree level, when the requirement is to develop scientific thinking, the recommendation is to study two modern principles of modelling: generative and interactive.

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http://archvuz.ru/en/2012_3/11/

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Ivshin K.S., Basharova A.F. PRINCIPLES OF MODERN THREE-DIMENSIONAL MODELLING [Online] //Architecton: Proceedings of Higher Education. – 2012. – №3(39). – URL: http://archvuz.ru/en/2012_3/11 

Ivshin Konstantin S., Romanov Azat R.
ORIGIN AND DEVELOPMENT OF VEHICLE DESIGN IN UDMURT REPUBLIC

Architecton: Proceedings of Higher Education №3 (35) September, 2011

The article identifies stages in the development of vehicle design in the Udmurt Republic matched by a typology of vehicle models at each stage and describes car and motorcycle design solutions at each historical stage.

Pre-war period. The design of vehicles was constrained by the technological and economic potentialities of the factory.

Post-war period. The motorcycle exteriors were defined by the 1930-1940 fashion characterized by aviation references, which manifested themselves in general streamlined shapes, drop-shaped petrol tank and spindle-shaped silencer with vertical terminations reminding of a rocket tail.

The special design bureau activity and car factory construction stage. The car design solutions were in accordance with the laconic architectural forms of the 1960s.

The Izhmash integrated design office stage. The car images of that period feature sports lines with a dynamic character of the window-sill lines, inclined front plane of the headlights and radiator lining, expanded wheel arches, and a bright and contrasting colour treatment.

The stylistic solutions of the motorcycles were based on geometric forms with shallow curvatures, with lines flowing from one shape into another. For the purpose of expanding the range of products, designers proposed a number of motor-cars based on motorcycle components but having automobile arrangements.

The article identifies trends in the development of vehicle design allowing for certain regional factors and the influence of external and internal factors on the design solutions of cars and motorcycles.

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http://archvuz.ru/en/2011_3/12/

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Ivshin K.S., Romanov A.R. ORIGIN AND DEVELOPMENT OF VEHICLE DESIGN IN UDMURT REPUBLIC [Online] //Architecton: Proceedings of Higher Education. – 2011. – №3(35). – URL: http://archvuz.ru/en/2011_3/12 

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